Saturday Night Slam Masters, brought to the Super Nintendo in 1994 by Capcom, is a distinctive blend of traditional fighting game mechanics and professional wrestling action. Featuring character designs by Tetsuo Hara and familiar faces like Mike Haggar from the Final Fight series, the game steps outside standard wrestling tropes. Instead of merely mashing buttons, players use directional inputs and commands akin to a traditional fighting game to pull off devastating special moves in and out of the ring.
How to Play
Matches are won by pinning your opponent for a three-count, forcing a submission, or winning via count-out if they stay outside the ring too long. The SNES controls map the D-pad to movement, while the face buttons handle attacks, grappling, jumping, and pinning. In the browser emulator, the D-pad is mapped to the arrow keys, with the action buttons corresponding to Z, X, A, and S. Enter acts as Start, and Shift acts as Select.
Tips
- Use the Ropes and Turnbuckles: Don’t just stay on the mat. You can climb the turnbuckles for high-risk diving attacks or launch yourself off the ropes for powerful dash moves.
- Master the Grapple: When you tie up with an opponent, quickly input your character’s specific throw command to execute their signature move before the opponent can reverse it.
- Beware the Count-Out: Taking the fight outside the ring is great for using weapons and avoiding pins, but keep an eye on the referee’s 20-count so you don’t lose by default.
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