🎮 Play Track & Field Online (Atari 2600)

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Track & Field cover art
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🕹️ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

💡 Tip: You can also connect any USB / Bluetooth Gamepad controller!

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: 👁️ 166 plays
Track & Field
box cover
Game title:Track & Field
Platform:Atari 2600
Author (released): Konami (1984)
Genre:Action, Sport
Mode:Multiplayer
Game size:16 kB
Emulator Core:ATARI2600
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Track & Field:

Different online emulators are available for Track & Field. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO PLAY ⚡
Atari 2600 (Recommended) WebAssembly / LibretroYESYES YESNO ▶ ACTIVE
Javatari / Stella JS Engine WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Track & Field is Konami’s 1984 Atari 2600 port of their popular 1983 arcade game. Players work through a sequence of Olympic-style athletic events — sprinting and field events — competing alone or head-to-head with a second player sharing the keyboard.

How to play

Running events reward speed: move the joystick rapidly back and forth to accelerate your athlete. For field events, trigger timing determines distance or height — press too early or too late and you lose significant ground. Two players can compete simultaneously, each with their own control set.

Player 1Player 2
Joystick↑ ↓ ← →T / G / F / H
TriggerSpacebarA
ResetF12
SelectF11
PauseAlt+P

Tips

In field events, experiment with trigger timing — the optimal release point varies by event and a fraction of a second makes a big difference. For running, a steady rhythmic alternation of the joystick builds more speed than frantic random movement.

Screenshots:
Track & Field Screenshot
Track & Field Screenshot
Track & Field Screenshot
Track & Field Screenshot
Player Comments & Discussion: 0 Comments

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