Track & Field II brings a full-scale Olympic-style competition to the NES, expanding on Konami’s classic sports formula. Released in 1988, this ambitious sequel challenges you across 15 distinct events, ranging from traditional track and field like the hurdles and hammer throw to unexpected additions like fencing, taekwondo, and hang gliding. It demands precision timing and the grueling button-mashing speed the series is known for.
How to Play
The objective is to qualify in each event to progress through the competition or compete head-to-head in versus mode. The default NES controls in the browser use the arrow keys for the D-pad and Z/X for the A and B buttons. While events like archery and the high dive require careful timing and directional input, many track events rely on alternating the A and B buttons (Z and X) as quickly as possible to build speed or power before pressing a directional key to execute an action.
Tips
- For power-building events like the hammer throw or triple jump, focus on a consistent, rapid rhythm with the run buttons rather than tense mashing to avoid tiring out your fingers before the execution.
- In timing-heavy events like the high dive, input your acrobatic maneuvers while still high in the air, ensuring you leave enough time to press the button that straightens your character for a clean, splash-free entry.
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