The King of Fighters 2001 is a classic 2D fighting game released for the Arcade in 2001 by Eolith, taking over development during SNK’s restructuring. As the final chapter of the NESTS saga, it shakes up the series formula with the Tactical Order System, allowing you to freely divide your four-character team into active fighters and supporting “Strikers.” This entry brings a massive roster to the arena, delivering fast-paced, combo-heavy gameplay and a climactic conclusion to the storyline.
How to Play
The objective is to defeat the opposing team in martial arts combat using your chosen lineup of fighters and Strikers. Since this is an emulated Arcade release, use Shift to insert coins and Enter to Start. Move and jump using the Arrow Keys. In combat, you typically use Z, X, A, and S as your primary attack buttons (representing the Neo Geo’s light punch, light kick, heavy punch, and heavy kick). Use your Strikers strategically to extend combos or interrupt incoming attacks.
Tips
- Master the Tactical Order: You can assign up to three characters as Strikers, which gives you more assist calls but fewer active fighters. Adjust this balance based on your playstyle; fewer fighters mean each active character deals more damage and builds the power gauge faster.
- Striker Combos: Call in Strikers during the animation of a heavy attack or special move to juggle your opponent and create devastating, high-damage combos.
- Wire Damage: Look out for specific heavy attacks that trigger “Wire Damage.” These moves bounce the opponent off the edge of the screen, leaving them vulnerable to a follow-up juggle.

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