SpaceStation Silicon Valley (Japan) (Proto) is an unreleased Japanese localization prototype of the classic 1998 puzzle-platformer for the Nintendo 64. Originally developed by DMA Design, this highly inventive game puts you in control of Evo, a sentient microchip who has crashed into an amusement park space station. To survive and solve puzzles, Evo must take over the bodies of various robotic animals, each with unique abilities required to progress through the quirky, distinct environments.
How to Play
The main objective is to explore the space station, collect energy, and solve environmental puzzles by possessing different disabled robotic animals. Use the arrow keys for movement. The X and Z keys typically map to the A and B buttons for jumping and utilizing animal-specific attacks. Use the C key (often mapped to the Z-trigger) to abandon your current animal host when you need to switch. Press Enter to start or pause the game.
Gameplay Tips
- Know your animals: Every robotic creature controls differently and has unique strengths and weaknesses. For example, wheels are fast on land but sink in water, while flying animals can bypass platforming sections entirely.
- Watch Evo's energy: If your animal takes too much damage, Evo will be forcefully ejected. You must quickly find and possess another disabled animal before his microchip energy depletes.
- Experiment with abilities: Many puzzles require bringing a specific animal to a particular location. If you are stuck, try attacking other creatures to disable them and test out their abilities on nearby obstacles.

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