๐ŸŽฎ Play Room of Doom Online (Atari 2600)

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๐Ÿ•น๏ธ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

๐Ÿ’ก Tip: You can also connect any USB / Bluetooth Gamepad controller!

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๐ŸŽฎ VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steeringโ–ฒ โ–ผ โ—„ โ–บ
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: ๐Ÿ‘๏ธ 154 plays
Room of Doom
box cover
Game title:Room of Doom
Platform:Atari 2600
Author (released): CommaVid (1982)
Genre:Action, Shooter
Mode:Single-player
Game size:4 kB
Emulator Core:ATARI2600
Game Manual: ๐Ÿ“– Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Room of Doom:

Different online emulators are available for Room of Doom. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO PLAY โšก
Atari 2600 (Recommended) WebAssembly / LibretroYESYES YESNO PLAY โšก
Javatari / Stella JS Engine WebAssembly / LibretroYESYES YESNO โ–ถ ACTIVE
Game description:

Room of Doom is an Atari 2600 action shooter released by CommaVid in 1982. One or two players guide characters through a fixed room, shooting down the enemies that crowd in from all sides and trying to last as long as possible.

How to play

Player 1 uses the arrow keys to move and Spacebar to fire. Player 2 moves with T/G/F/H and shoots with A. Press F12 to reset, F11 for game select, and F2 to switch between color and black-and-white mode.

Tips

Keep moving โ€” a stationary target gets hit fast. Aggressive play scores higher, but threading the gaps in enemy lines matters more than firepower alone once the room starts to fill.

Screenshots:
Room of Doom Screenshot
Player Comments & Discussion: 0 Comments

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