Lode Runner 3-D (Japan) brings the classic gold-collecting puzzle gameplay to the Nintendo 64, released in 1999. Players navigate multi-tiered, fully 3D levels to gather all the gold pieces and reach the exit while avoiding relentless enemies. The shift from a 2D plane to 3D environments adds a new layer of spatial awareness and complexity to the traditional formula, as you must constantly rotate the camera to find hidden pathways and track patrolling guards.
How to Play
The objective is to collect every piece of gold scattered across the stage to open the escape portal, all without being caught. You are armed only with the ability to dig holes in the floor. Use the N64 D-pad or analog stick to move, and use the A and B buttons (mapped to Z and X on your keyboard) to dig blocks to your left or right. Enemies will fall into these holes, trapping them temporarily and allowing you to safely walk over their heads.
Tips
- Enemies will climb out of holes after a few seconds, so plan your route carefully and do not linger.
- If an enemy falls into a hole while carrying a piece of gold, they will drop it for you to collect.
- Remember that dug blocks will eventually fill back in. You can use this mechanic to permanently defeat an enemy if they are still trapped when the block regenerates, forcing them to respawn elsewhere.

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