🎮 Play Amidar Online (Atari 2600)

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Amidar cover art
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🕹️ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: 👁️ 127 plays
Amidar
box cover
Game title:Amidar
Platform:Atari 2600
Author (released): Konami (1983)
Genre:Action, Puzzle
Mode:Single-player
Game size:4 kB
Emulator Core:ATARI2600
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Amidar:

Different online emulators are available for Amidar. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO ▶ ACTIVE
Atari 2600 (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Javatari / Stella JS Engine WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Amidar is a grid-tracing arcade game published by Konami in 1983, playable here in its Atari 2600 version. You steer a character along the lines of a rectangular grid, claiming each box by walking all four of its sides, while enemies patrol the same paths and close in from every direction.

How to play

Your goal is to fill every box on the screen. Walk all four sides of a box and it fills in, counting as yours. Enemies travel fixed routes along rows and columns — touch one and you lose a life. Fill all boxes to advance to the next round.

MoveArrow keys (↑ ↓ ← →)
JUMP (freeze enemies)Spacebar
RESETF12
SELECTF11
PauseAlt+P

Pressing fire activates the JUMP — enemies pause momentarily, giving you a window to slip past when cornered. It lasts less than a second, so time it well.

Tips

  • Claim boxes in clusters: trace the outer perimeter of a group to fill several at once instead of one at a time.
  • One enemy follows your exact path — backtracking lets it close the gap fast. Keep moving forward when possible.
  • Save the JUMP for when two or more enemies block every exit. Using it as a reflex wastes it on situations you could walk out of.
Screenshots:
Amidar Screenshot
Player Comments & Discussion: 0 Comments

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