Street Fighter Alpha 2 is a 1996 fighting game developed by Capcom for the Arcade. Serving as both a sequel and an overhaul to the original Alpha, this entry refines the series’ fast-paced 2D combat by introducing the Custom Combo system, which lets players link normally unchainable attacks into devastating offensive strings. The roster is significantly expanded, bringing back fan-favorite characters like Dhalsim, Zangief, and Rolento, alongside completely redesigned stages and heavily polished mechanics.
How to Play
The objective is to deplete your opponent’s health bar in best-of-three rounds using a variety of normal attacks, special moves, and Super Combos. Since this is an Arcade game running in the browser, the default controls are typically mapped as follows:
- Insert Coin / Start: Shift / Enter
- Movement: Arrow keys (Up to jump, Down to crouch, Left/Right to move or block)
- Punches (Light, Medium, Heavy): A, S, D
- Kicks (Light, Medium, Heavy): Z, X, C
Tips
- Custom Combos: Activating a Custom Combo (by pressing two punches and one kick, or one punch and two kicks simultaneously) costs meter but grants brief invincibility and allows you to cancel any attack into another. Experiment with these to maximize your damage output.
- Alpha Counters: You can break an opponent’s offensive pressure by using an Alpha Counter. While blocking an attack, perform a quarter-circle forward and punch or kick to counterattack, which costs one level of your Super meter.

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