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Frogger 2 (USA) (Rev A) (Proto) cover art
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đŸ•šī¸ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering▲ â–ŧ ◄ â–ē
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: đŸ‘ī¸ 98 plays
Frogger 2 (USA) (Rev A) (Proto)
box cover
Game title:Frogger 2 (USA) (Rev A) (Proto)
Platform:Nintendo 64
Author (released): Unknown (1999)
Emulator Core:N64
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Frogger 2 (USA) (Rev A) (Proto):

Different online emulators are available for Frogger 2 (USA) (Rev A) (Proto). Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO â–ļ ACTIVE
Nintendo 64 (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
ParaLLEl N64 WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Frogger 2 is an unreleased prototype for the Nintendo 64, originally in development by Interactive Studios in 1999 before the project was cancelled. Originally envisioned as a 3D platformer and sequel to the arcade classic, development shifted focus to other projects, leaving this build unfinished. The prototype features no sound but includes two playable levels, a classic arcade mode, and a suite of development tools like “Andy’s Play Pen” that offer a rare glimpse into the game’s creation.

How to play

As an incomplete prototype, the main objective is exploring the surviving levels and debug rooms. You can use the Nintendo 64 controls mapped to your keyboard: use the Arrow Keys to navigate menus and move your frog, the Z and X keys for the A and B buttons to jump and interact, and Enter for Start. You can access the “Development” menu to view the object viewer and various unfinished test environments.

Tips

  • Access the Debug Menu: Take advantage of the development tools included in the build to explore “Andy’s Play Pen” and other test rooms not meant for the public.
  • Expect Missing Features: Since this is an early build from 1999, there is no audio, and you may encounter glitches or incomplete collision detection while exploring the levels.
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