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Metal Combat – Falcon’s Revenge (Europe) cover art
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Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering▲ â–ŧ ◄ â–ē
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: đŸ‘ī¸ 86 plays
Metal Combat – Falcon’s Revenge (Europe)
box cover
Game title:Metal Combat – Falcon’s Revenge (Europe)
Platform:SNES
Author (released): Unknown (1993)
Emulator Core:SNES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Metal Combat – Falcon’s Revenge (Europe):

Different online emulators are available for Metal Combat – Falcon’s Revenge (Europe). Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO â–ļ ACTIVE
SNES / Super Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Metal Combat: Falcon’s Revenge is a sci-fi mech shooter released by Nintendo and Intelligent Systems for the Super Nintendo Entertainment System in 1993. Serving as the direct sequel to Battle Clash, this light gun game puts you back in the gunner seat of the ST Falcon. You must battle through a series of one-on-one mech duels against the ruthless chiefs of the Battle Game, utilizing precision aiming and energy management to exploit enemy weak points.

How to play

Your objective is to defeat each opposing Standing Tank (ST) before your own takes too much damage or the timer runs out. Originally designed for the Super Scope peripheral, the browser emulator maps the crosshairs and firing controls to your mouse. Left-click fires rapid energy shots to intercept incoming projectiles, while holding the button charges a powerful blast needed to damage enemy mechs. Right-click (or sometimes the spacebar) activates your limited supply of screen-clearing bombs.

Tips

  • Charge your shots: Rapid fire is mostly useful for destroying incoming missiles or breaking enemy shields. To deal actual damage, wait for your energy meter to fill completely before firing.
  • Target weak points: Every enemy ST has a specific weak point, often briefly exposed during their attack animations. Hitting these areas deals massive damage and interrupts their offensive patterns.
  • Manage your bombs: You only have a few bombs per stage. Save them for unavoidable screen-filling attacks or when you desperately need breathing room.
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