🎮 Play Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0] Online (NES)

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Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0] cover art
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Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering▲ â–ŧ ◄ â–ē
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: đŸ‘ī¸ 108 plays
Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0]
box cover
Game title:Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0]
Platform:NES
Author (released): Unknown (1992)
Emulator Core:NES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0]:

Different online emulators are available for Esper Dream 2 – Aratanaru Tatakai (Japan) [En by Aeon Genesis v1.0]. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO â–ļ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Esper Dream 2: Aratanaru Tatakai is an action RPG developed by Konami and released for the Famicom in 1992, now fully playable in English thanks to the Aeon Genesis fan translation. Taking control of a young boy named Mamoru, you explore a vast library hub and dive into different “Book Worlds” to save them from invading monsters. The game stands out as a highly polished late-era release, utilizing Konami’s custom VRC6 chip to deliver enhanced graphics, animated backdrops, and an outstanding soundtrack as you battle enemies using a mix of traditional weapons and powerful psychic abilities.

How to Play

Your goal is to retrieve special artifacts hidden within the Book Worlds and defeat the bosses that guard them. Combat takes place in enclosed arena screens where you must clear out the enemies to progress. The game uses standard NES controls, mapped to your keyboard: use the Arrow Keys to move Mamoru, press Z and X for your primary attacks and actions, and use Enter and Shift for Start and Select.

Tips

  • Manage your ESP: While Mamoru’s psychic powers are incredibly useful in enclosed arenas, they consume ESP (magic points). Keep a reserve for tough boss encounters.
  • Grind for gear: Like many RPGs of its era, taking the time to level up your hit points and purchase better equipment in towns is crucial before entering new, difficult Book Worlds.
  • Don’t get cornered: Because battles lock you into single-screen arenas, prioritize positioning yourself away from walls so you don’t get swarmed by monsters.
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