Asterix is a 1993 side-scrolling platformer for the Super Nintendo, developed and published by Infogrames as a European-exclusive tie-in to the Asterix comic series. The Romans have captured Obelix, and Asterix must chase him down before Caesar can throw him to the lions — a pursuit that leads out of Gaul and across the Roman world, all the way to Egypt and Rome. Unlike the earlier 8-bit versions of the same tie-in, this SNES release was built from scratch with its own redesigned levels: around fifty large, open stages where the goal is to explore and find the exit rather than just run to the right.
How to Play
Each stage is a race against the clock: reach the exit while dodging environmental hazards and fighting off Roman soldiers, animals, and other enemies along the way. Asterix can walk, run, jump, duck under projectiles, and punch most opponents, though a few obstacles can’t be beaten and are best avoided. His health is shown as a row of hearts, so he can shrug off a few hits before losing a life. A second player can jump in and take over as Asterix in an alternating two-player mode.
| Gamepad control: | |
| direction buttons | ↑↓←→ |
| action button A | Z |
| action button B | X |
| action buttons X, Y | A, S |
| shoulder buttons L, R | Q, E |
| SELECT | Shift |
| START | Enter |
Tips
- These stages are big and open rather than linear corridors — if you can’t find the exit, backtrack and explore instead of assuming there’s only one path forward.
- Ducking dodges low projectiles that jumping won’t clear, so use it against ranged Roman attackers instead of trying to hop over everything.
- Since your hearts let you absorb a couple of hits, it’s often faster to push through a minor scrape with an enemy than to stop and fight every soldier you meet.
Leave a Comment / Review: