Released in 1983 by Free Fall Associates for the NES, this innovative puzzle-strategy hybrid pits the forces of Light against the forces of Dark on a chessboard-like battlefield. Unlike traditional board games, moving your piece onto an occupied square does not result in an automatic capture; instead, it transports both units to a real-time arena where you must fight for control of the space.
How to play
Your goal is to defeat all opposing units or occupy all five luminescent power points on the grid. The board’s luminance dynamically shifts over time, directly affecting the health of pieces depending on whether they stand on a light or dark square.
| Gamepad control: | ||
ย |
Player 1: |
Player 2: |
|
โ |
โ | – |
|
โ |
โ | – |
|
โ |
โ | – |
| โ | โ | – |
| A | X | – |
| B | Z | – |
|
SELECT |
Shift |
– |
|
START |
Enter | – |
Tips
- Keep an eye on the changing time of day. Light pieces gain a massive advantage on light squares and during daytime cycles, while Dark pieces thrive on dark squares and at night.
- Agile ranged attackers can easily whittle down slower, heavy-hitting units if you maintain your distance in the combat arena.
- The central power point cycles through colors the fastest, making it a highly contested and volatile position to hold.




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