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Donkey Kong Jr. Math cover art
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Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: 👁️ 195 plays
Donkey Kong Jr. Math
box cover
Game title:Donkey Kong Jr. Math
Platform:NES
Author (released): Nintendo (1985)
Genre:Puzzle, Educational
Mode:Multiplayer
Game size:24 kB
Emulator Core:NES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Donkey Kong Jr. Math:

Different online emulators are available for Donkey Kong Jr. Math. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO ▶ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Donkey Kong Jr. Math is a 1985 NES educational game developed and published by Nintendo. Released as an American launch title for the console, it turns arithmetic into a platform challenge: Donkey Kong Jr. climbs vines to grab numbered rings and math operators, building a calculation that equals the target number Donkey Kong holds up at the top of the screen.

How to play

There are two modes. In Exercise (one-player), you are given a target number and must grab the right digits and operators (+, −, ×, ÷) from the vines, in sequence, to reach it. In Calculate (two-player), both players race across shared vines to be first to match Donkey Kong’s target number. The higher levels in Exercise mode require multi-step calculations and careful planning before you start climbing.

Controls

Arrow keys move Donkey Kong Jr. and navigate menus. X is the A button, Z is B, Enter is Start, and Shift is Select.

Tips

  • Study the target before you start climbing. Grabbing an operator without a usable number — or vice versa — can dead-end your equation with no way back.
  • In Calculate mode, multiplication gets you to large targets far faster than repeated addition. If the target is in the double digits and a × ring is within reach, take it.
Screenshots:
Donkey Kong Jr. Math Screenshot
Donkey Kong Jr. Math Screenshot
Donkey Kong Jr. Math Screenshot
Donkey Kong Jr. Math Screenshot
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