๐ŸŽฎ Play Knight Lore – Majou no Ookami Otoko (Japan) Online (NES)

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Knight Lore – Majou no Ookami Otoko (Japan) cover art
SAVE SLOTS:

๐Ÿ•น๏ธ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

๐Ÿ’ก Tip: You can also connect any USB / Bluetooth Gamepad controller!

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๐ŸŽฎ VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steeringโ–ฒ โ–ผ โ—„ โ–บ
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: ๐Ÿ‘๏ธ 150 plays
Knight Lore – Majou no Ookami Otoko (Japan)
box cover
Game title:Knight Lore – Majou no Ookami Otoko (Japan)
Platform:NES
Emulator Core:NES
Game Manual: ๐Ÿ“– Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Knight Lore – Majou no Ookami Otoko (Japan):

Different online emulators are available for Knight Lore – Majou no Ookami Otoko (Japan). Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO โ–ถ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY โšก
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY โšก
Game description:

Knight Lore – Majou no Ookami Otoko is an isometric action-adventure game released for the Famicom Disk System in 1986. Originally developed by Ultimate Play The Game for the ZX Spectrum and ported to Nintendo’s disk add-on by Jaleco, the game puts you in the boots of Sabreman, an explorer cursed with lycanthropy. Trapped in Knight Lore castle, you have 40 days and nights to navigate its trap-filled, perspective-bending rooms to find the wizard Melkhior and brew a cure before the curse becomes permanent.

How to Play

Your objective is to explore the castle’s isometric rooms, locate specific objects requested by Melkhior’s cauldron, and drop them in the correct order to complete the potion. Time passes constantly, and day and night cycles will transform Sabreman between his human form and a werewolf, briefly freezing the action.

  • D-Pad / Arrow Keys: Move Sabreman diagonally relative to the isometric perspective.
  • A Button / Z: Jump over traps, spikes, and enemies.
  • B Button / X: Pick up or drop an object.
  • Start Button / Enter: Pause the game.

Tips

  • Master the isometric movement: You can push objects (like tables or blocks) by walking into them, which is essential for building platforms to reach higher areas.
  • Watch your step on screen transitions: Entering a new room while mid-jump or moving too fast can cause you to land on spikes or an enemy immediately. Pause briefly to assess each room.
  • Use the day/night cycle: Some traps or enemies move differently or become more dangerous at night when you are a werewolf, so time your progression through difficult rooms carefully.
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