Wiz is a 1985 fantasy run-and-gun arcade game developed by Seibu Kaihatsu and published by Taito in Japan, with Magic Electronics handling the North American release. You play a wizard who fights and jumps through three linked worlds — the underground Depths, the overworld Land Realm, and the Sky Realm — on a quest to defeat a dragon.
How to Play
Move and jump with the arrow keys, and attack with Z and X. The wizard’s default attack is a basic magic projectile, always available without a power-up. Collecting power-ups unlocks seven more spells to cycle through: an enhanced shot, a close-range melee strike, bombs, fire, a spell that freezes time, a protective barrier, and a summoned monster ally that fights alongside you. Press Shift to insert a coin and Enter to start, matching the game’s original two-button, 8-way-joystick arcade cabinet.
Tips
- Save stronger magic (bombs, fire, the time freeze) for tight spots rather than burning them on weak early enemies — the basic projectile is unlimited and often enough for regular foes.
- The summoned monster ally can absorb hits and clear a path, so it’s worth prioritizing that power-up when you’re low on health.
- Jumping is essential for dodging ground-level attacks and reaching platforms across the Land and Sky Realms — don’t just run through hazards.
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