Might and Magic: Book I – The Secret of the Inner Sanctum is a foundational first-person role-playing game released for DOS in 1986. Developed by New World Computing, this classic RPG gives you an unprecedented level of freedom for its era. You create a party of six adventurers and step into the vast, open world of VARN to uncover its mysteries, facing grid-based exploration, turn-based tactical combat, and a wealth of hidden secrets.
How to Play
Your objective is to build your characters’ strength, map the towns and dungeons, and solve the riddle of the Inner Sanctum. Navigation and combat rely entirely on keyboard inputs. The game is controlled by the standard keys used under MS-DOS, typically utilizing arrow keys for movement and specific letter keys for actions. To play in full screen, press Right Alt + Enter.
Tips for Surviving VARN
- Balance your party: Ensure your six-character roster includes at least one Cleric for essential healing and a Sorcerer for offensive and utility spells.
- Stay close to Sorpigal: The early game is notoriously punishing. Spend your initial hours fighting near the starting town to gain crucial levels and gold before venturing deeper into the world.
- Map everything: There is no built-in automap. Keep graph paper handy to track your coordinates, noting doors, traps, and points of interest to avoid getting lost in the sprawling dungeons.

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