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Ghosts ’N Goblins cover art
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🕹️ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

💡 Tip: You can also connect any USB / Bluetooth Gamepad controller!

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: 👁️ 240 plays
Ghosts ’N Goblins
box cover
Game title:Ghosts ’N Goblins
Platform:NES
Author (released): Capcom (1985)
Genre:Action, Platform
Mode:Multiplayer
Game size:128 kB
Emulator Core:NES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Ghosts ’N Goblins:

Different online emulators are available for Ghosts ’N Goblins. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO ▶ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Ghosts ‘N Goblins is a 1985 NES platform action game by Capcom. You play as Arthur, a knight fighting through six stages of graveyards, ghost towns, and demon castles to rescue a kidnapped princess. The game is famous for its uncompromising difficulty — that reputation is fully earned.

How to Play

Move with the arrow keys. Press X to jump (NES A button) and Z to throw your weapon (NES B button). Enter starts the game.

Arthur can take two hits. The first knocks off his armour, leaving him in his underwear; the second kills him. Walking over a suit of armour on the ground re-equips him. You carry one weapon at a time — picking up a new one replaces the current one whether you want it to or not.

Tips

  • You cannot steer mid-air once you have left the ground. Think through every jump before you take it — landing on an enemy while unarmoured is instant death.
  • The Red Arremers (the red flying demons) react to your movement and will catch you in the air. Stand still to bait them close, then throw the moment they swoop in.
  • Reaching the credits the first time is not the real ending. Completing the game sends Arthur back to replay from the beginning; finishing it a second time reveals the true conclusion.
Screenshots:
Ghosts ’N Goblins Screenshot
Ghosts ’N Goblins Screenshot
Ghosts ’N Goblins Screenshot
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