Developed by K2 and published by Takeru in 1991 for the Famicom, Cocoron is a side-scrolling action platformer designed by Akira Kitamura, the creator of Mega Man. The game stands out for its deep character customization system: before embarking on a mission to rescue Princess Ruff in Dream World, players assemble their hero from a variety of distinct heads, bodies, and weapons, each altering speed, jump height, weight, and combat strategy. With a non-linear stage selection similar to Kitamura’s previous works, every play-through offers a unique experience depending on how you build your character.
How to Play
Choose your character parts in the creation screen to balance power, speed, and attack range, then select your stage order on the world map. Guide your custom hero through enemy-filled levels, avoiding hazards and defeating bosses to restore light to Dream World.
Browser Controls
- Arrow Keys: Move left/right, crouch, aim
- Z Key: Jump
- X Key: Attack / Fire weapon
- Enter: Start / Pause
- Shift: Select / Sub-menu
Tips & Strategy
- Match body parts to terrain: Jet pack and wings offer higher jumps and mobility across wide gaps, while tank and buggy chassis provide better ground stability against heavy knockback.
- Test weapon trajectories: Boomerangs hit targets on return paths, while parasols and flowers offer unusual arcs; pick weapons that complement your jump height and playstyle.
- Build multiple heroes: As you progress, you can register additional custom characters to swap between stages when different abilities are needed.
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