SEGA released this platformer on the Sega Master System in 1990. Sega’s console output leaned on its arcade division, and the pacing tends to show it.
Gameplay
It leans on precise movement: jump arcs, momentum, and the occasional bit of platform-edge nerve. Most of the difficulty sits in the platforming itself: gaps, moving surfaces and enemies placed exactly where a careless jump lands. There is no second-player mode — this one is solo only.
Background
The console did much better in Europe and Brazil than in the US, so parts of its library are still obscure elsewhere. A connected gamepad is picked up automatically; the keyboard mapping sits beside the player. By this stage developers had the memory for larger worlds, and the design ambitions grew to match.





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