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Strange Mario Bros. cover art
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đŸ•šī¸ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

💡 Tip: You can also connect any USB / Bluetooth Gamepad controller!

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering▲ â–ŧ ◄ â–ē
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: đŸ‘ī¸ 93 plays
Strange Mario Bros.
box cover
Game title:Strange Mario Bros.
Platform:NES
Emulator Core:NES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Strange Mario Bros.:

Different online emulators are available for Strange Mario Bros.. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO â–ļ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Strange Mario Bros. is a 2001 Super Mario Bros. hack for the NES created by Acmlm, one of the earliest and most influential figures in the ROM hacking scene and later the founder of Acmlm’s ROM Hack Domain. Built on the original 1985 Nintendo engine, it keeps Mario’s core run, jump, and power-up mechanics intact while replacing the familiar eight worlds with newly designed levels, so the goal is still the classic march to Bowser’s castle to rescue Princess Peach, but the layouts along the way won’t be the ones a longtime Super Mario Bros. player has memorized.

How to Play

Guide Mario (or Luigi in two-player) through the redesigned worlds to reach the flagpole and castle at the end of each stage. The familiar Super Mario Bros. rules still apply: a Super Mushroom grows Mario to Super size, a Fire Flower lets him throw fireballs, and a Starman grants brief invincibility — while getting hit as Small Mario ends the attempt.

Keyboard controls:

  • Arrow keys — move / duck
  • Z — B button (run / fireball)  |  X — A button (jump)
  • Enter — Start  |  Shift — Select
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