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Master Fighter VI’ cover art
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đŸ•šī¸ GAME CONTROLS

Action / ButtonKeyboard Key
D-Pad (Up / Down / Left / Right)Arrow Keys
Button AZ or J
Button BX or K
Button X / Turbo AA or U
Button Y / Turbo BS or I
SelectShift
StartEnter

💡 Tip: You can also connect any USB / Bluetooth Gamepad controller!

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🎮 VISUAL CONTROLLER MAPPING & GAMEPAD DIAGRAM Auto-Detect: Active
L1 / LB R1 / RB SELECT START Y X A B RETRO ARCADE
Gamepad InputRetro FunctionKeyboard Key
D-Pad / AnalogCharacter Movement / Steering▲ â–ŧ ◄ â–ē
Button A (East)Primary Action / Attack / FireZ / K
Button B (South)Secondary / Jump / CancelX / J
Button X / YSpecial / Turbo / Extra FireA / S
SelectInsert Coin / Select OptionRight Shift
StartGame Start / Pause GameEnter
Game info: đŸ‘ī¸ 110 plays
Master Fighter VI’
box cover
Game title:Master Fighter VI’
Platform:NES
Emulator Core:NES
Game Manual: 📖 Official Manual (Built-in)
Share Game:
License:Freeware / Abandonware
Available online emulators for Master Fighter VI’:

Different online emulators are available for Master Fighter VI’. Select an emulator core below for optimal performance:

Emulator Core EngineTechnologyMultiplayerGamepadTouchAdsAction / Switch
EmulatorJS (Default WebAssembly) WebAssembly / JSYESYES YESNO â–ļ ACTIVE
NES / Famicom (Recommended) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Nestopia UE (Accurate) WebAssembly / LibretroYESYES YESNO PLAY ⚡
Game description:

Master Fighter VI’\” is an unlicensed fighting game released for the Nintendo Entertainment System in 1993 by Hummer Team. Created as an unofficial bootleg port of Street Fighter II’\”: Champion Edition, it attempts to recreate the arcade experience on 8-bit hardware. Unlike many earlier pirate versions, this release features a full twelve-character roster by utilizing palette-swapped clones with altered names.

How to play

The controls are adapted for the standard NES layout, mapped to your keyboard’s arrow keys for movement, Z and X for attacks, and Enter and Shift for Start and Select. Because the console only has two action buttons, executing special moves and combos requires different timing and inputs compared to the original arcade cabinet.

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