Door Door is a 1985 puzzle-platformer for the NES, developed by Chunsoft and published by Enix. Rather than fighting enemies, you trap them: lure each creature toward a door and get it to step inside, and the door closes with the enemy caught. Clear every enemy from the screen to advance to the next level.
How to play
Each level is a single screen of platforms and doors. The goal is to trap all enemies by coaxing them through the doors scattered around the stage. Enemies move in patterns you can learn, so routing around the screen and setting up each trap ahead of time matters more than quick reflexes.
| Arrow keys | Move |
| X | A button |
| Z | B button |
| Enter | Start |
| Shift | Select |
Tips
- Enemies follow the player — use your own movement to steer them toward whichever door you need.
- Do not open a door before an enemy is approaching; an unoccupied open door can cut off your escape.
- Later stages introduce faster enemies — trap the slower ones first to keep the screen manageable.




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